tyxl wrote:Why beat a dead horse?
For me personally, I have gravitated towards admin type roles in raids usually because I get frustrated if the i's arent dotted and the t's arent crossed, and figure if nobody else is going to do it, I probably should. Unfortunately for me I find that admin type roles in raids whilst definitely having perks (I can wipe the raid and nobody seems to mind, or I can convince people I know what im doing even when I have no idea) that can be a lot of fun, usually the work of such roles take a lot away from the gameplay itself. WoW is a game and its about having fun. There are a lot of ways to find that fun, and even recently I have found new ways of doing that myself. This is probably why im prepared to look a bit further into how this might work out. I see it mostly as a lot of fun for many of my WoW friends, but I do worry that it might fail dismally again due to the workload, downsides and setbacks we experienced with our last stab at it.
I've almost always been a raid officer in some capacity in the raids that my hunter has been in. I can tell you from my own experience - and I'm sure that this is nothing unfamiliar to you, as I remember you in a leadership role before in SMD - that viewing setbacks as a fun challenge and delegating authority are the two best ways to keep your sanity.
I inherited Mutiny after the expansion. We had lost our raid leader, and I was the only one willing to pick it up and move ahead, primarily because I wanted to raid and no one was hiring a hunter. Much like you, I wanted to raid with my friends with a mind towards progress, etc. (and I really, really wanted to see if they'd tolerate raiding under the name PrettyPrettyPrincess for any length of time). It was a very slow start. A lot of our original players had left the server because there was nothing going on, they were frustrated with the new content, etc. We've also never been able to massively recruit, class composition has never been ideal (when we started we had no shamans and 6 paladins, and now we have shamans but not a single shadow priest), and we have never exceeded more than 30 on our total roster of mains and subs at any given time. We additionally have the insanity of raiding in 3 hour blocks 4 nights a week, which leaves us with very little time to get involved in a new fight after trash clears (and if we start raid on time it's a miracle). Despite those odds, we've managed to claw our way into Tier 6 content and continue progressing at a moderate pace.
But oh, the leadership lessons learned! When we first started, I tried to do everything myself. It was burning me out so fast that I didn't think I was going to make it through the month of August after we started regularly 25-manning mid March. I was ready to murder my healers, string up the warlocks, and had a few daydreams about firing tanks and using hunter pets instead. It was at that point that I reinstated the raid officers, delegated authority, and created some new leadership roles. Many of our old core members returned, and eventually we even received a transfer from another server who had led a raid slightly more progressed than ours, and he became my second in command. Life is much better now because I have people that I can ask to do certain things or deal with certain situations, and I've found the fun in raiding again after all this time because of that.
That being said, and I apologize for the long story above to illustrate my points, I am confident that in the group you've chosen for the raid so far that there will be enough connections and enough support to make this a successful raid with minimal leadership trauma. I'm pretty sure that all you have to do is ask for help in getting things up and running and you've got it.